A total of 83 courses have been found.

Tradition of nature writing and how it has inspired writers, artists, and activists to find more complicated and daring interpretations of what constitutes an environment; reading and writing that challenges assumptions and pushes boundaries of environmental writing and nonfiction.

For English majors and English and Creative Writing majors, this course contributes to the intermediate coursework requirement in Craft and Method.

Engineering Be Creative

Painting I 3 s.h.

Emphasis on observational painting, theory and development of pictorial ideas and skills.

This course is a basic study of visual issues as they relate to pictorial space. Specific problems may involve still life, landscape, human figure (clothed and unclothed), or concept. Projects include monochromatic statements and the complexities of color. A technical understanding of oil media, a visual vocabulary, and the beginning of a personal investigation are stressed. Course format consists primarily of studio work and practice with faculty guidance through lecture and critique. Grading is based on the quality and improvement of work, participation in class critiques, and attendance. Written work may be required. A technical text may be assigned. The University Art Museum, Art Library, and School galleries are supplementary resources. Required materials include a complete list of oil painting supplies. The course is taught by a faculty member. 

Prerequisites: ARTS:1510 and ARTS:1520
Engineering Be Creative
Dance and other physical endeavors as embodied forms of knowledge and culture; U.S. dance practices; European and African dance cultures; aesthetic and political issues raised by concert dance (i.e., performance, choreography, spectatorship, criticism); ethnographic methods to examine the function of dance in cultural formation (i.e., spiritual, celebratory, social, political contexts); lecture, discussion, viewing, movement workshops, formal and informal writing, field research, and blog construction. Engineering Be Creative Literary, Visual, and Performing Arts

Writing about the culture surrounding us: literature, songs, movies, magazines, television, food, concerts, theater, commercials, billboards, comic books, internet, museums, sports, architecture; readings, field trips, and multiple approaches to writing.

For English majors and English and Creative Writing majors, this course contributes to the intermediate coursework requirement in Craft and Method.

Engineering Be Creative
How humans tether to their environment through stories; students write stories and through writing explore if there is a new tie to sustainable history. Engineering Be Creative

Production Lab 1, 2, 3 s.h.

Practical experience in physical construction and operation of live theatre; theatre department productions provide lab experiences for applied learning in technical theatre and run crew opportunities in scenery, costumes, lighting, sound, and stage management. Engineering Be Creative

Scenic Art 3 s.h.

Basic techniques in scenic art for the theatre; classical scene painting, color theory, drawing, using nontraditional tools and materials, foam carving, and finishes. Offered every other year.

Scenic art is an exciting theatrical field focusing on the creation of the "finished" visual picture onstage. Scenic Artists paint, carve, sculpt, texture, and faux finish large-scale works, often combining materials in creative ways to achieve the designer's vision.  This introductory class will focus on basic techniques and move into more advanced work as the semester progresses.  There will be a brief introduction to color theory, working with muslin, basic texturing techniques, and then focus on fundamentals such as glazing, spattering, spraying, light and shadow, etc. Students will learn to apply these fundamental techniques to various projects throughout the semester.  Focus will be on the creation of large-scale scenic elements that maintain their visual integrity when viewed from a distance.

No prior experience is needed, and students from all majors are welcome. Please be advised that there is a course fee for this hands-on painting lab class, but then all materials will be provided. Also note that time outside of class will be needed in order to finish assignments.

This class is an ELECTIVE in the Department of Theater Arts, it does NOT satisfy the Design Requirement.  Elements of Design, Costume Design 1 or 2, Lighting Design 1, and Scenic Design 1 are all courses that count towards the Design Requirement for Theatre Arts majors.

Engineering Be Creative

How we tell stories: every time people talk about themselves, someone they know, places visited or events experienced; creation of a story with intention to entertain and inform a particular audience; how to create compelling, thought-provoking, and resonant texts from raw material of daily life; exploration of three fundamentals of great storytelling: taking emotional and intellectual risks, being imaginatively rigorous, and revising, revising, revising.

For English majors and English and Creative Writing majors, this course contributes to the intermediate coursework requirement in Craft and Method.

Engineering Be Creative

Letterpress 3 s.h.

Introduction to letterpress printing; metal type, relief printing, page layout, and basic typography; basic use of Vandercook Proof Press; experimentation with diverse letterpress techniques.

For UICB students, this course counts toward the Studio Practice area.

This course will introduce students to basic letterpress printing, including both text and imagemaking techniques. Students will print from metal type, wood type, and other surfaces suitable to relief printing on a Vandercook Proof Press. Class assignments will acquaint students to a variety of letterpress printing techniques and allow students to explore word-image relationships in the context of print formats, such as posters, broadsides, postcards, and other printed ephemera. The course is designed for students with an interest in letterpress printing, for non-majors, and for UICB students with a primary interest in another area who would like general exposure to this discipline.

Engineering Be Creative

Paperworks 3 s.h.

Conceptual and methodological approaches to 2D and 3D paper works; creation of works that couple unique properties of paper-pulp medium with personal visual ideas and clarity of intent; contemporary issues in paper pulp, medium's relationship to larger art and craft contexts. Engineering Be Creative
Develop conceptual and critical design thinking while solving problems to create 3D structures with sustainable materials, processes, and consumption; discuss, develop, and evaluate composition principles and their relation to aesthetics, modular systems, structure, and sustainable use of material through handmade models and systems that lead to final designs; engage in diverse multidisciplinary collaborations. 

This is the foundation course for Product, Furniture, and Interior Design and the introduction to 3D Design with Sustainability. Students create four project and a Digital portfolio (Website).  

They develop conceptual and critical design thinking while solving problems to make 3D structures with modular systems and sustainable material, processes, and consumption.  

Students learn traditional hand drafting and model making, use AutoCAD software and Computer Numerical Controlled (CNC) machine to create scale models, learn basic woodshop skills, research sustainable material and processes, practice how to pitch an idea and present projects, utilize map systems, take pictures using the lighting studio, edit images using Adobe software, and create a website portfolio.    

Engineering Be Creative Literary, Visual, and Performing Arts Sustainability
Basic calligraphy with focus on the hands modern classic typefaces are inspired by (e.g., Roman capitals, lowercase Roman, italic).

For UICB students, this course counts toward the Studio Practice area.

Foundational Hands is the classic introduction to calligraphy. This course teaches fundamental calligraphic skills. Students learn Roman majuscule, Humanistic minuscule (Lowercase Romans) and Italic, three foundational calligraphic hands that are the basis for our standard modern typefaces. Exercises in basic layout will be incorporated into letter practice and small projects. Students will complete two broadsides, a book and explore other lettering applications. Students should expect about 5 hours of classwork per week some of which is done in class.

 

Engineering Be Creative

How to observe and reveal complex personalities, relationships, beliefs, and histories that underlie political events and races; strong emphasis on how to gather field research and shape it into compelling literary prose; Iowa's unique role in political theater.

For English majors and English and Creative Writing majors, this course contributes to the intermediate coursework requirement in Craft and Method.

Engineering Be Creative

Practical exploration of how to prepare applications for fellowships, awards, grants, and graduate schools; emphasis on composing and revising personal statements, project narratives, funding proposals; fundamentals of how to clearly, concisely, and compellingly present ideas to specialized and general audiences.

Engineering Be Creative
Introduction to concepts of theatre aurality, sound dramaturgy, and basic sound reinforcement; provides project-based instruction for practice, process, and mechanics of recording, designing, and manipulating sound for plays and contemporary theatrical experiences.

An introduction to digital sound recording and live sound reinforcement techniques for a variety of entertainment venues. These include Theatre, Dance, Concerts, and Industrial projects. Assignments include the creation of soundscapes using Pro Tools software, the implementation of designs through the use of the SFX playback systems, and the complete documentation of a sound design for a theoretical or realized production.

This class counts towards the Design Requirement for Theatre Arts majors.

Engineering Be Creative
Introduction to basic storytelling strategies and principles, writing film treatments, adapting prose to professional screenplay format, story structure for features and short films, workshop original screenplays, critique student work, and analyze professional screenplays. Engineering Be Creative
Writing dynamic, cogent, and grammatically correct sentences; effectively communicating ideas; writing with clarity and confidence; review of grammar and various types of sentences; building complexity by adding adverbial, subordinate, and connective clauses to simple sentences; how rhythm, syntax, and word order expand the meaning of a sentence; application and appreciation.

Sentences are everywhere. They make up stories, poems, plays, songs, films, and more. They come from our minds—or do they? They are complex, fragmented, passive, complete, stark, etc.; but how, and why? Together we will explore rhythm, sound, syntax, and imagery on the sentence level in an attempt to answer these questions and generate new ones.


This is a craft-based class designed to empower your creative understanding and experimentation. Each week, students will complete readings and writing experiments at home and in class. We will engage with a wide range of examples on the page and beyond it, focusing first on grammar and structure, before moving on to broader concerns and possibilities for your own creative writing. All texts will be provided by the instructor.

Engineering Be Creative

How comedy functions as one of many tools writers have at their disposal through reading and writing.

For English majors and English and Creative Writing majors, this course contributes to the intermediate coursework requirement in Craft and Method.

Engineering Be Creative

Fundamental elements of new media; readings that celebrate and challenge today's newest experiments in podcasts, video games, internet, Twitter feeds, and Tumblr narratives; crafting and critiquing texts in these media.

For English majors and English and Creative Writing majors, this course contributes to the intermediate coursework requirement in Craft and Method.

Engineering Be Creative
Introduction to methods, materials, and concepts of printmaking.

This class will give the beginning artist an overview of basic printmaking techniques and an understanding of what a print is - both as a unique object and as an editioned multiple-original  – along with its historical and contemporary significance. Printmaking processes result in a rich array of pictorial possibilities and methodological approaches that are unique to this discipline. Students will be introduced to the foundational techniques and concepts of intaglio, lithography, relief, and basic computer applications for printmaking during the course. We will discuss the history of printmaking by looking at works by professional printmakers, both historical and contemporary, for inspiration.

Prerequisites: ARTS:1510 and ARTS:1520
Requirements:

art major

Engineering Be Creative

Basic Drawing 3 s.h.

Two-dimensional visual language, media; space, form; color.

This course is designed for the art major, addressing the formal and conceptual bases of drawing. Beginning with problems focusing on the essentials of line and mark, it progresses to shape and form. Each of these properties is explored with reference to space and value. Color is a minor component, with tonal range in black and white stressed. The media of charcoal, pencil, and ink are employed. Serious involvement is expected and additional outside work is required. The semester is devoted to developing a visual vocabulary and working attitude that are consistent with the major in art and serves to assist students well in advanced two- and three-dimensional courses. Course format consists of group and individual critiques, perceptual (including still-life and human figure, clothed and unclothed) and conceptual drawing, and other class activities. Materials such as paper, a portfolio, and the aforementioned media are required supplies. TA's teach the course with supervision from faculty.

Requirements:

art major or art minor

Engineering Be Creative
Introduction to artistic topics that are necessary to produce and enhance dance composition and performance; focus on student exploration of production environment with respect to artistic concerns. Engineering Be Creative

Aesthetic use of electronics to sequence and control motion, light, and sound; introduction to basic electronics through hands-on workshops and discussions; demonstrations on how to build an Arduino, integrated circuits, power supplies, soldering, prototyping, motors, sensors; projects integrating electronics with objects and spaces; artist screenings and critiques.

Investigates the aesthetic use of electronics to sequence and control motion, light and sound. Demonstrations include: how build kinetic objects, using an Arduino; integrated circuits; power supplies; soldering; prototyping; motors and sensors. Basic electronics will be introduced through hands-on workshops and discussions. Throughout the semester students will propose and develop a projects that integrate electronics with objects and spaces. Group discussions will form around artist screenings and critiques.

Prerequisites: ARTS:1510 and ARTS:1520 and (SCLP:2810 or CERM:2010 or INTM:2710 or MTLS:2910 or TDSN:2210)
Engineering Be Creative
Writing persuasively and authoritatively in professional settings; exploration of a variety of writing formats including letter, personal essay, blog, project proposal, and grant proposal; final project tailored to student interests; for engineering, science, and health care majors.
Prerequisites: RHET:1030 or RHET:1040 or RHET:1060
Engineering Be Creative
Introduction to animation and its role in contemporary creative practice; focus on historical and technical principles of traditional 2D animation, 2D digital animation, and 3D computer animation; creative, conceptual, and technical facets of animation practice; conceptualize and execute animations using processes and methods currently integrated into contemporary time-based art practice.
Prerequisites: ARTS:1510 and ARTS:1520
Engineering Be Creative
How skills learned by actors in the theatre world can be applied to presentations and interactions in business, education, and beyond; how to connect with others on a personal level; ability to stand out as a team player and a leader; acting techniques traditionally used in theatre to open up communication dynamics; how to display an authentic self in everyday situations. Engineering Be Creative

How to capture a journey's details and sensations through explorations of character, scene, point of view, and timing; why a person does not need to be a world traveler to become a compelling "writer about place"; readings, field trips, multiple approaches to workshopping.

For English majors and English and Creative Writing majors, this course contributes to the intermediate coursework requirement in Craft and Method.

Engineering Be Creative
Analysis of works of accomplished fiction writers; critique of class members' short stories, in writing and in class; discussion of how class members use language, characterization, point of view, other elements of fiction in their work. Writing fiction is a craft and a process. Students analyze the works of accomplished fiction writers, and critique their own short stories. Students comment thoughtfully and respectfully on classmates' work, both in writing and in class. Language, characterization, and point of view are just a few of the elements that comprise fiction. Students discuss how these and others are handled in their own work. Engineering Be Creative

Photography I 3 s.h.

Introduction to color theory, lighting, and utilizing color for conceptual concerns; experience operating digital SLR cameras in full manual mode, utilizing Adobe editing software, and producing fine art printed portfolios; requires a digital SLR camera.

Photography I is an introductory course focusing on color theory, camera operation and image editing, as well as fine art printing. In addition to these industry leading technical skillsets, the course emphasizes conceptual development through a photographic series, as well as experience critiquing works of art. Through slideshows and lectures, students will learn about the history of photography, as well as how contemporary image makers are using the medium in new and innovative ways. Digital SLR cameras are available for free checkout through the photography lab area.

***Please note that while Photography I and Photography II may be taken in any order, Photography II will not count as an upper-level BA course until Photography I has been completed. Contact your academic advisor with any questions.***

Prerequisites: ARTS:1510 and ARTS:1520
Engineering Be Creative

Use of theatrical exercises and improvisation techniques to help students develop their imaginations, stimulate creativity, and approach practical projects from a fresh point of view; emphasis on working in teams and using improvisational techniques to solve problems.

Engineering Be Creative

Playwriting I 3 s.h.

Elements of playwriting; emphasis on analysis and discussion of original student writing.

This course provides an introduction to the craft of playwriting.  Students will focus on the fundamentals of writing for the stage, including playwriting structure, creating characters, writing dialogue and building plays.  Coursework includes in-class writing, regular writing assignments, and the reading of plays.

Engineering students, as well as students of other disciplines, are encouraged to enroll.

Engineering Be Creative Literary, Visual, and Performing Arts
Series of projects focusing on developing graphic design skill sets and using the Adobe Creative Suite and other programs.

The course exposes students to Adobe Photoshop, Adobe Illustrator, Adobe Bridge, and SketchUp [Macintosh platform].  

A series of projects aid in the student's ability to develop their graphic design and previsualization abilities, with the goal of students developing skills for working in the entertainment industry as a production assistant, graphic designer, creative, designer, or production designer for theater or television.

This class is an ELECTIVE in the Department of Theatre Arts, it does NOT satisfy the Design Requirement.

Engineering Be Creative
Basic handbuilding methods of forming, firing, glazing clay.

This course serves as an introduction to the ceramic arts and focuses on hand-building techniques and surface decoration. Students will learn to create original work through five assignments. Students load and fire electric and gas kilns, with occasional wood, soda, and raku firing as time and scheduling permit. Students mix glazes and make clay throughout the semester. There are lectures on artists relevant to the field of ceramics, basic glaze and clay formulation and preparation, along with lectures on technical information and contemporary ceramics discourse. Short papers may be assigned for research. Several critiques concerning class assignments will be conducted throughout the semester.

Engineering Be Creative Literary, Visual, and Performing Arts

Basic concepts and principles that can be applied to all modes of contemporary visual communication.

This course focuses on the fundamental concepts and principles of traditional and contemporary visual communication practices. Students are introduced to the basics of composition, color theory, and design thinking through a series of projects that balance conceptual development, technical skills, and the use of design tools, including Adobe Illustrator and InDesign. Assignments are aimed at fostering design thinking, critical discussion, and personal decision-making. Through these assignments, students will explore the core elements of graphic design, including layout, typography, and visual hierarchy. This course offers a comprehensive overview of the discipline of graphic design,  preparing students for more advanced study and practice in the field.

Prerequisites: ARTS:1510 and ARTS:1520
Engineering Be Creative

Prose Style 3 s.h.

Sentences: how they work, what they do; how sentences can help writing, expand understanding of prose style, stretch options.

For English majors and English and Creative Writing majors, this course contributes to the intermediate coursework requirement in Craft and Method.

Engineering Be Creative

Theories, practices, strategies, and history of writing and teaching writing.

This course explores the idea that to learn to teach writing best, we must write and read; these acts cannot be disconnected. Students read and discuss accounts by professional writers, student writers, teachers of writing, and writing researchers. The discipline of composition studies, as well as reflections by writers on writing, is rich with interesting documentation, important theory, and vigorous dialogue. Students write for an audience to read and respond, in a broad variety of genres including the personal essay, the poem, short fiction, short nonfiction, the letter, the one-pager, and an experimental blur of genres. Writing is one tool for working out thinking. It is a link between inner speech and a frame for talk, a link between writer/speakers and reader/listeners. It is a writing teacher's responsibility to create an environment that ensures a diet of varied writing and broad reading, a community of rich, specific responders, and lots of opportunities for revising and careful editing. Along with the development of the individual writer-reader, the "social construction of knowledge" is an important concept in a writing class, and students experience it in this course. There are no actual stages, there is no specific process, but we can describe and theorize about prewriting techniques, revision strategies, conferencing models, inventories of grammatical conventions and mechanics, and publishing opportunities. Describing writing allows us to freeze the action to discover conditions under which writing takes place, and what the differences are in every writer's approach. To teach writing, you need to see that the act of writing is different with each piece you write, that you contribute to the next piece you write with each piece you read.

English majors may apply this course to the following area and/or period requirement. Area: Nonfiction and Creative Writing.

Engineering Be Creative
Solid foundation for creative and professional communication in today's modern work world; exploration of techniques, strategies, and craft of writing résumés, letters of interest, email and its related etiquette, and organization of ideas into presentable form; semester-long creative project that builds a bridge between office and the world using modern technology and social media; readings and discussions of literature to better understand issues of ethics, leadership, conflict, moral judgment, decision-making, and human nature; how to navigate and succeed in business or any professional field.

This class is a laboratory in which students will experiment with forms of writing common to the workplace. Through a series of scenarios that simulate on-the-job experience, students will generate professional communications including resumes, cover letters, email correspondence, press releases, short-deadline projects, exercises in self advocacy and conflict resolution, networking, and professional self-promotion. In addition, fundamental lessons in grammar, usage, and style will help students become more effective editors of their own work. At the end of the semester, each student will have produced a portfolio of polished writing samples and will be ready to write in the workplace with confidence and skill.

Course Learning Objectives

By the end of the semester, each student will have produced a portfolio of polished writing samples that demonstrate their ability to:

  • Write clearly, succinctly, and professionally
  • Apply fundamental principles of workplace writing to adapt their writing skills to the particular requirements of any job
  • Effectively edit their own work
Engineering Be Creative

Topics related to artist books, hand bookbinding, letterpress printing, papermaking, and lettering arts.

Engineering Be Creative Literary, Visual, and Performing Arts

For designers and engineers drafting and drawing go hand in hand. While working exclusively in digital drawing is the norm, a person who can draw ideas by hand has a fuller understanding of the object and project. Students will do drawings of bicycles, bicycle components, and bicycles in locations, learning hand drafting, using drawing tools including pen, pencil, and marker. With the bicycle as context, students will learn iterative drawing, sketching diagrams, loose orthogonal drawings, measured two-dimensional and three-dimensional drawing, perspective, isometric study, and basic drawing skills (line, contour, cross-contour, value, volume, texture, color theory).

Engineering Be Creative

Immersion in fieldwork, leading to nonfiction writing; writer-in-residence for a particular place, institution, or organization; observation and exploration of everything that happens within those boundaries.

For English majors and English and Creative Writing majors, this course contributes to the intermediate coursework requirement in Craft and Method.

Engineering Be Creative
Foundational skills for careers in the humanities including building portfolios, résumés, cover letters, and interview skills for job searches; professional communication and protocol; and exploring career opportunities.

For English majors and English and Creative Writing majors, this course contributes to the intermediate coursework requirement in Craft and Method.

Engineering Be Creative
Introduction to theatre costumes; how to conceptualize and express ideas through rendering and 3D mannequin projects; may be taken after THTR:4240. Engineering Be Creative
Introduction to potential of integrating art with technology to provide a foundation of skills and concepts through hands-on experimentation; lectures and demonstrations introduce key concepts and ideas as well as the history of digital arts; students develop skills that form a foundation for future investigation through labs; work may include using an Arduino, programming, and developing an interface to control a software project; final project is shared with the public in some way; critical discourse in the form of writing assignments allows for reflection and evaluation.

During this course, you will develop skills to analyze a piece of audio-visual interactive art, and to put it in perspective within the history of interactive and digital art. You will learn to manipulate audio and video in a digital world. By coding and using the tools some artists use, you will both acquire programming skills and better understand the creative process in projects involving art and technology. You will also develop valuable team work skills.

Upon completion of this course, you will be able to write code in the Max multimedia graphical programming environment, aimed at manipulating live audio and video. You will also be able to write programs for a microcontroller in the Arduino text-based language. You will be able to use basic electronic components, including sensors to get some information about the physical world.

Instead of taking a final exam, you will work on a final project; each final project team will gather students with a scientific background and students from the humanities.

 

Engineering Be Creative
Careful writing of poems, reading of poetry by class members as well as established poets; supportive workshop context. This is a course in reading and writing poetry. Classes consist of discussions of students' poems along with the reading of contemporary poems from an anthology and general conversation about writing. Writing is an act of discovery. It should be a pleasure, however serious its subject. Individual student-instructor conferences are scheduled. Assignments are given to jump start students' writing. Engineering Be Creative
Theatrical production; technology and backstage operations including sound, projections, lighting, scenery, costumes, stage management.

This is a concentrated hands-on training course that quickly introduces students to scenery, costume, and property construction, along with lighting and sound production. Students are shown the stages, shops, tools, equipment, safety procedures, and some of the basic techniques involved in producing a live performance. The course is required for all theatre arts majors. Course requirements outside of class include a mandatory tool qualification, and the attendance at one technical rehearsal and two performances. Theatre faculty teaches the course.

Engineering Be Creative
Development of theatre scenery; how to research, conceptualize, and express ideas in 3D models, simple sketches, and drafting.

This course focuses on the development of communication skill-sets and personal design aesthetic; script analysis, research, sketching, model building and drafting techniques will be explored and refined through the creation of a variety of scenic design projects.   Success in this class is reflected the continual growth and development of the individual student’s abilities to effectively communicate their ideas within the context of this collaborative art form.

Engineering Be Creative

Exploration of creative nonfiction genres through readings, discussion, and writing exercises; introduction to workshop environment.

A course exploring genres of creative nonfiction through readings, discussions, writing exercises, and writing itself. Students experience a workshop environment in which class members read, discuss, respond to, and critique the drafts their fellow students produce. Course readings, assignments, and exercises model the many modes of nonfiction for student writers. For beginning non-English majors.

Engineering Be Creative Literary, Visual, and Performing Arts
Better writing by focused appreciation of classical and popular music; musical forms and storytelling; music as a source of inspiration, performance of free-form writing exercises set to different soundtracks; what music can teach about language; scansion; methods for applying musical techniques in word form; how punctuation and grammar create rhythm; tone and diction used to create and modify dynamics of prose; multimedia project incorporating written, visual, and audio storytelling techniques. Engineering Be Creative

Introduction to science writing; development of a clear and engaging prose style through readings and workshops.

For English majors and English and Creative Writing majors, this course contributes to the intermediate coursework requirement in Craft and Method.

Engineering Be Creative
Where does music come from? When, why, and how did people first start making music? How do music creators turn raw inspiration into finished pieces? How do improvisers create music on the spot? Can anyone create music or is that something only for composers? Development of music creation from long ago to present day; presentations by guest composers and performers who will demonstrate how they compose or improvise their music. 

Where does music come from? When, why, and how did people first start making music? How do music creators turn raw inspiration into finished pieces? How do improvisers create music on the spot? Can anyone create music, or is that something only for composers?  This course will provide answers to these questions and more, tracing the development of music creation from long ago up to the present day.  The course will include presentations by a number of guest composers and performers who will demonstrate how they compose or improvise music their music. Course work will include reading articles and selections from books, viewing videos, and listening to audio track.

Assessment will be through daily assignments, quizzes, and midterm and final projects. There will be two lecture/presentation sessions plus one discussion/workshop session each week. Workshop session will often be experiential, providing direct experience into what it’s like to be a composer and an improviser.

This course is intended for non-music majors only. 

Engineering Be Creative Literary, Visual, and Performing Arts
Introduction to basic concepts, theories, and practical applications of digital video production for multiple distribution streams, with focus on aesthetic and technical principles; development of proficiency in contemporary approaches to digital media production by understanding the production pipeline from ideation to preproduction, production, postproduction, and through to distribution. Engineering Be Creative

Introduction to filmmaking principles; how to shoot and edit short videos utilizing smartphone technology; methods to produce high-quality work without professional equipment.

Engineering Be Creative Literary, Visual, and Performing Arts
Dance, music, historical, and social contents of Brazilian Carnival production, critical theories of performance, religious backgrounds, and theatre making in carnival parades.

The course is designed to provide students an opportunity to explore interdisciplinary and foundational learning in the area of the world dance through interactions with explorations of two of the main aspects of the Brazilian popular culture (Samba and Carnival).  Through extensive literature, video presentations and practice of popular dances of Brazil, students will be exposed to one of the most important and influential expression of popular culture in the world, according to place, time and event.  This includes all aspects present in the Brazilian Carnival: dance, music, historical and social contents; production; critical theories of performance; religious backgrounds; and theatre making in the Carnival Parades – from current to centuries-old tradition. 

Engineering Be Creative Values and Society
Prepares creative writers for evolving marketplace of electronic text and media; experience writing in varied media (e.g., internet, e-books, video games, mobile devices, emergent social narratives). Engineering Be Creative

Moments of wonder, confusion, and blips in memory that can reveal deep and complicated truths in life; different kinds of personal writing with focus on strategies that writers employ to create rich and compelling stories; character, scene, voice, point of view, suspense, and timing.

For English majors and English and Creative Writing majors, this course contributes to the intermediate coursework requirement in Craft and Method.

Engineering Be Creative
Fabrication, hammer forming, hydraulic die forming, soldering, riveting, etching, texturing, anodization of aluminum and titanium, stone setting, and patination techniques; creation of jewelry, flatware, and other functional and nonfunctional sculptural objects using varied metals and other materials; emphasis on creativity, learning, and basic metalworking techniques.

This course offers and introduction to basic metalworking techniques, including: sheet metal fabrication, hammer forming, hydraulic die forming, soldering, riveting, texturing, roll printing, stone setting, patination; creation of jewelry, functional, and nonfunctional objects using metals and other materials.  

 

Grading is based on the completion of 3 major projects along with samples related to primary skills. Students will also engage in research in contemporary Jewelry and Metal Artists and complete a short presentation on them. Grading is also based on execution of learned skills, personal effort, attendance, and participation. 

Prerequisites: ARTS:1520 and ARTS:1510
Engineering Be Creative
Writing and rewriting of short stories and essays; specific choices to help writing reach its full potential; examination of first drafts and making strategic or radical decisions on what needs to happen in subsequent drafts in order for writing to better match original intentions; students gain insight from peers on where first drafts are succeeding or falling short, and write second and third drafts of short stories and personal narratives; structural and aesthetic choices.

This course will help you revise writing for clarity, style, content, and effect. You will develop new skills and build creative and analytical knowhow as you analyze your and others work. You can expect to produce samples of writing to revise and to read both published and peer work. By the end of the semester you will have a portfolio of work and new skills in effective writing.

Engineering Be Creative
Overview of book art process and techniques for nonmajors; introduction to traditional bookbinding skills, nontraditional book structures, and content development for artist books. Engineering Be Creative
Exploration, design, and creation of interactive artworks, kinetic sculpture, robotic art, sound works, light art, and performance environments; application of basic electronics and mechanical techniques; use of programmable micro-controller Arduino.

Robotic Art Studio investigates the essential elements behind integrating robotic systems with art & design. This course will bring together programming, electronics and mechanical fabrication. We will look at how to build autonomous agents that interact with the world.

This course will explore electricity, looking at the necessary concepts and tools of basic electronics. Demonstrations of different motors, sensors and other electronic devices will be given. The class will program Arduino micro-controllers to interface with the external world through motorized mechanisms, lights and other devices. Students will build fundamental circuits that will be necessary in the completion of projects, exploring the construction of feedback systems into art projects. The class will look at how to fabricate mechanisms and link these to the control systems. Group discussions will critique both works in progress and final projects. Throughout the semester students will be introduced to artists including: Stelarc, Bill Vorn and Rafael Lozano-Hemmer who use robotics in their work.  Projects may integrate robotics with light, sound, mechanical form, found objects, sculpture, installations, performance environments and wearable technology.

Prerequisites: ARTS:1510 and ARTS:1520 and (SCLP:2810 or CERM:2010 or INTM:2710 or MTLS:2910 or TDSN:2210)
Engineering Be Creative

Introduction to sports writing through reading and writing.

For English majors and English and Creative Writing majors, this course contributes to the intermediate coursework requirement in Craft and Method.

Engineering Be Creative
Basic sculptural concepts, processes, investigation of materials such as plaster, clay, wood; emphasis on developing formal language, acquiring basic skills; spatial, conceptual, technical issues.

This course is an introduction to basic sculptural concepts and processes. Emphasis is placed on developing personal ideas, and acquiring basic skills and knowledge of materials. Each assignment builds upon the others, creating a solid conceptual/technical foundation. Instruction includes readings, discussions, demonstrations, and slide presentations. Attendance is mandatory and grades are based on personal development and class participation. This is a fundamental 3D art course that introduces students to a wide array of hands-on fabrication techniques including, wood assemblage, plaster/wax mold-making and fabricating with wire/metal.

Engineering Be Creative Literary, Visual, and Performing Arts
How to research, conceptualize, and express ideas through light plots, other design paperwork, and theatre lighting design projects.

A hands-on introduction to the principles and mechanics of lighting design in contemporary theatre and dance.  This course is designed to further the student’s knowledge of live theatre by providing them with an opportunity to explore emerging lighting technologies.  This objective will be accomplished through demonstrations, group projects, and individual presentations.  At the conclusion of this course, the student will have a basic understanding of the tools and techniques associated with contemporary lighting design, including 3-D modeling.  In addition, the student will have acquired the skills to conceptualize and execute a lighting design for a gallery production in the Department of Theatre Arts.

Engineering Be Creative

Introduction to filmmaking; how to shoot and edit short works of cinematic art; exposure to various working methods including nonfiction, fiction, and experimental modes of video production.

Modes of Film and Video Production is a foundational filmmaking course that introduces the basics of sound and image recording and editing. Weekly lectures will introduce important conceptual and technical aspects of filmmaking such as cinematography, sound design, editing syntax, and mise-en-scene. Bi-weekly sections will focus on reinforcing these concepts and applying them through hands-on filmmaking exercises, screenings, discussions, group critiques, and technical demonstrations. Students will complete several short video and audio projects focusing on different aspects of sound and image creation and, in a more open-ended final project, integrate and further develop these skills through the production of a short film.

Engineering Be Creative

Introduction to history, aesthetics, and practice of photography as a fine art; includes demonstrations, workshops, critiques, final portfolio; photography time outside of class; digital camera required.

Elements of Photography will allow beginning non-major students to experience a broad range of photographic processes. This includes an introduction to professional digital camera operation, hands on experience with industry leading editing software, and the creation of a professionally printed fine art portfolio. Students will also gain experience with critiquing works of art, and be introduced to the history of photography as well as contemporary artists working within the medium. Digital SLR cameras are available for free checkout through the photography lab area.

Requirements:

non-art major

Engineering Be Creative

Introduction to wide range of motors, actuators, and air devices available for integration in art projects; various forms of motor control and necessary means to power these devices; DC and AC motors, stepper motors, solenoids, electro magnets, relays, pneumatics, inflatables, and other air-driven devices; development of a project utilizing one or more systems; examples and media demonstrations to show how artists and scientists employ these systems.

Prerequisites: ARTS:1510 and ARTS:1520 and (SCLP:2810 or CERM:2010 or INTM:2710 or MTLS:2910 or TDSN:2210)
Engineering Be Creative

Acoustic principles of selected traditional instruments (e.g., winds, strings, percussion) as well as principles of electroacoustic sound production (e.g., analog synthesizers, microphones, transducers); students work in teams to build, test, and improve their own musical instrument and experiment with its playing modes; projects may include inharmonic variations upon classical instruments, musical bots, guitar or voice-processing pedals, transducer-driven DIY Gamelans, and more; for composers, performers, engineers, and sound enthusiasts who want to design, build, and/or perform with new musical instruments.

Engineering Be Creative
Introduction to entertainment design and technology; primary focus on contemporary approaches to design and delivery of content in entertainment industry; assignment of practical projects using media servers, projection, LED arrays, video editing software, and moving light technologies.

A hands-on introduction to concert lighting design, large format projection design, media servers, LED walls, and basic scenic design layout for corporate events. Working in groups, students are exposed to a variety of software and design concepts that relate to the Entertainment Design field.  Students execute design projects with Moving Lights, LED Fixtures, Media Servers, and Projection Mapping software. Students are then able to choose their final project from the concepts covered during the semester.

The course is open to all students and may serve as an elective for the Event Management Certificate. 

Please Note: This class is an ELECTIVE in the Department of Theatre Arts, it does NOT satisfy the Design Requirement.

Engineering Be Creative

Introduction to the aesthetics and practical applications of projection design for live performance, including content creation, system design, media servers, projectors, cameras, and related professional equipment. Students learn how to create digital artwork with professional content/animation/effects software Adobe After Effects, Illustrator, Photoshop, Premiere Pro, Audition, etc. Through the media server QLab students learn how to integrate digital artwork and live video cameras into live performance via projectors and digital displays.

Engineering Be Creative
Two- and three-dimensional concepts and their relations; working with basic drawing instruments; problems in visual arts; artists' philosophies and techniques.

This entry-level studio course explores two- and three-dimensional concepts of design. The emphasis is on creative thinking and problem solving. Class projects are completed with variety of computer software to introduce students to industry standards. (Adobe: Illustrator, InDesign, Autodesk: AutoCAD, 3ds Max). Students prototype class projects using modern technologies such as Computer Numeric Controls (CNC) and Rapid Prototyping (RP), also known as 3D Printing, along with traditional techniques. Course format consists of informal lectures, in class workshops, and assignments completed outside of class. Grading is based primarily on class projects, participation and final portfolio.

Requirements:

art major

Engineering Be Creative
Students hand draw bicycles, using a variety of drawing materials and techniques; drafting by hand (e.g., pencil, pen, compass, protractor, triangle); how to draw a bicycle frame design; history of the bicycle from velocipede to mountain bikes.

In this course students hand draw bicycles, using a variety of drawing materials and techniques. Students also learn drafting by hand (pencil, pen, compass, protractor, triangle), how to draw a bicycle frame design, and learn the history of the bicycle from velocipede to mountain bikes. 

Prerequisites: ARTS:1510 and ARTS:1520
Engineering Be Creative
Techniques in design and application of stage makeup: development of conceptual, research, hands-on skills through projects in fantasy, period, and character makeup, simple prosthetics.

Techniques in design and application of stage makeup: development of conceptual, research, hands-on skills through projects in fantasy, period, and character makeup, simple prosthetics, and so forth.

PLEASE NOTE: This class is an ELECTIVE in the Department of Theatre Arts, it does NOT satisfy the Design Requirement. Costume Design I or II, Lighting Design I, and Scenic Design I are all courses that count towards the Design Requirement for Theatre Arts majors.

Engineering Be Creative
Introduction to concepts, techniques, and technologies used to design and produce artists' books with personal computers and graphic design software.
For UICB students, this course counts toward the Studio Practice area.
 
This course will introduce students to concepts, techniques, and technologies that will allow them to design and produce artists' books using personal computers and graphic design software.
 
Students will be introduced to the artists' book format and to the characteristics which make the artists' book an ideal medium for expression. Students will use digital design software with desktop computers and printers to create artists' books and complete other short exercises. Techniques for making simple, readily-editionable book structures will be demonstrated, and students will have the opportunity to learn to use popular graphic design software. Regular critiques and discussion of conceptual ideas will help students refine their ideas and design choices. Students will produce several short projects, 3-4 single-copy artists' books, and a final, editioned artists' book.
Engineering Be Creative
Preparation for speaking persuasively and authoritatively in professional settings; students speak frequently and receive ample feedback from their peers and instructor with the goal of developing a presentational style of speaking that blends personable and professional as well as translating technical and abstract into concrete language accessible to the public; tailor-made for students majoring in science and health care areas.
Prerequisites: RHET:1030 or RHET:1040 or RHET:1060
Engineering Be Creative
Application of GarageBand software (Mac platform) using midi keyboards; composition and music theory for projects using drag-and-drop looping, multitrack recording, sound effects, mixing, importing music for composition.

This course explains the basic applications of Mac-based GarageBand and requires each student to compose two pieces of music using the program.

The mid-term composition involves acoustic instruments with pre-recorded loops and the final composition will employ MIDI instruments and keyboards.

Use of editing techniques and effect processing will also be part of the final composition resulting in a CD of original compositions. Music therapy majors may be asked to write more sophisticated pieces of music than the non-majors.

The basic course structure is: 

1. How to set up the Mac and Getting Started with GarageBand.

2. Music theory basics (maj/min keys, notation, transposition, harmony)

3. Composition basics (the blues, AABA, & various basic song forms)

4. Drop-n-drag with apple loops (arranging possibilities)

5. Using the multi-track recorder (first with real instruments/microphones)

6. Using software instruments (using the MIDI keyboards/guitars)

7. Applying the variety of effects (reverb, echo, compression, EQ)

8. Using plug-ins (downloading and importing from the web)

9. Mixing process (automation, panning, volume levels, etc)

10. Exporting music and creating your own CD’s using itunes.

Engineering Be Creative
Development of visual literacy; manipulation of line, shape, color, value, texture, form; development of designs for theatre through techniques explored in class.

The purpose of this course is to expose students to the fundamental principles of theatrical design. This hands-on course develops visual literacy through a series of 2D and 3D design assignments. In this course, students learn to manipulate line, shape, color, value, texture, and form. Projects include drawing, painting, model-making, scenic design, costume design, and the research of art history styles and periods.

Engineering Be Creative

Basic Acting 3 s.h.

Concentration, relaxation, imagination, observation, communication, sensory awareness; development of theatrical creativity through objectives, obstacles, action, conflict, spontaneity; development of a scene from scripts.

This course is intended for students who are not theatre arts majors. The course is an introduction to the elements of performance, including exercises in concentration, imagination, observation, communication, relaxation, and sensory awareness. Classes are designed to promote toning the voice and body, freeing creative expression, and developing an understanding of the dramatic situation. This is primarily a lab class; appropriate casual clothing is necessary. Play attendance with written critiques, a journal, and a final performance project with written character and scene analyses are required. The course enhances interpersonal communication and presentation skills required for a successful career in occupations such as Engineering, Business, Medicine, Marketing, Mass Communications and Education to name a few.

Requirements:

non-theatre arts major

Engineering Be Creative Literary, Visual, and Performing Arts
Mask and puppet design; paper mache, plaster gauze, thermal plastics, and soft sculpture techniques. Engineering Be Creative
Introduction to aesthetics, techniques, and practical possibilities of fusing together theatre, dance, music/sound, art, design, cinema, gaming, human computer interaction, and engineering; foundations of creating interactive experiences that use digital photos, video, text, real-world objects, sensor data, live bodies moving in space, Kinect 2 sensors, cameras, and multiple video outputs (e.g., projectors, LED displays); use of Isadora, an interactive, node-based programming software, to create immersive mediated performances, interactive installations, embodied user-based experiences, and user-manipulated virtual environments. Engineering Be Creative

Using foundational principles and components of movement, dance, and contact improvisation to explore questions and processes of creativity—What inspires you? How do you uniquely engage with the world? Students use readings and theories of creativity and the rigors of play and imagination to ground explorations, engage in an ongoing process of reflection and response that culminates in a final creative project, and get to know a local community partner in creative ways that are unique to individual participants.

Using foundational principles and components of movement, dance, and contact improvisation to explore questions and processes of creativity—What inspires you? How do you uniquely engage with the world? Students use readings and theories of creativity and the rigors of play and imagination to ground explorations, engage in an ongoing process of reflection and response that culminates in a final creative project, and get to know a local community partner in creative ways that are unique to individual participants.

Engineering Be Creative

Science fiction literature as an ongoing conversation about the possible; exploration of world boundaries we have by imagining worlds that we don't (yet); alien encounters that consider ways we react to beings we see as unlike ourselves; alternate histories to illuminate what might have been; transhumanist fiction to explore what we may become; issues of composition and craft that underlie all effective fiction; students write and revise works of science fiction and engage in constructive discussion of each other's work.

Engineering Be Creative
Guidance in the process of writing fiction and poetry; writing as exploration; development of students' critical skills as readers; application of new knowledge and skills to students' own writing.

The primary goal of this course is to strengthen each writer's fiction, poetry, and creative nonfiction; another goal is learning to read more like a writer. Much of the semester is spent reviewing and discussing the work of the writers in the class, but students also complete writing exercises and study work by established authors. Always, the focus is on craft and how to best negotiate the infinite number of choices that a writer faces with every word. Students may attend readings and lectures taking place on campus and at Prairie Lights Bookstore. Students are expected to attend class faithfully, bringing with them well-reasoned comments, honest work, and the belief, if for only a few hours a week, that nothing matters more than the powers of language and imagination.

Engineering Be Creative

Professionals in healthcare fields are called upon to practice wisdom and take on vast emotional responsibilities. Engaging with literature--both reading and attempting to write creative work--is a proven path to broadening experience and empathy. We may live only a single life, but writing and reading allow us to see beyond the edges of our singular existence.

Engineering Be Creative
Creative writing through the lens of popular culture; topics include television, film writing, adaptations, commercials, advertising, magazines, newspapers, comic books, song lyrics, billboards, and backs of cereal boxes. Engineering Be Creative