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A total of 46 courses have been found.

Introduction to history, aesthetics, and practice of photography as a fine art; includes demonstrations, workshops, critiques, final portfolio; photography time outside of class; digital camera required.

Elements of Photography will allow beginning non-major students to experience a broad range of photographic practices. This includes introduction to contemporary image culture, workshops centered on historical darkroom techniques, and the production of a fine art portfolio. Students will learn how to use digital SLR cameras in a variety of modes as well as gain experience using Adobe photo editing software and producing fine art digital prints. Digital SLR camera required; available for checkout through the Photography lab.

Requirements:

non-art major

Engineering Be Creative

Basic Drawing 3 s.h.

Two-dimensional visual language, media; space, form; color.

This course is designed for the art major, addressing the formal and conceptual bases of drawing. Beginning with problems focusing on the essentials of line and mark, it progresses to shape and form. Each of these properties is explored with reference to space and value. Color is a minor component, with tonal range in black and white stressed. The media of charcoal, pencil, and ink are employed. Serious involvement is expected and additional outside work is required. The semester is devoted to developing a visual vocabulary and working attitude that are consistent with the major in art and serves to assist students well in advanced two- and three-dimensional courses. Course format consists of group and individual critiques, perceptual (including still-life and human figure, clothed and unclothed) and conceptual drawing, and other class activities. Materials such as paper, a portfolio, and the aforementioned media are required supplies. TA's teach the course with supervision from faculty.

Requirements:

art major or art minor

Engineering Be Creative
Two- and three-dimensional concepts and their relations; working with basic drawing instruments; problems in visual arts; artists' philosophies and techniques.

This entry-level studio course explores two- and three-dimensional concepts of design. The emphasis is on creative thinking and problem solving. Class projects are completed with variety of computer software to introduce students to industry standards. (Adobe: Illustrator, InDesign, Autodesk: AutoCAD, 3ds Max). Students prototype class projects using modern technologies such as Computer Numeric Controls (CNC) and Rapid Prototyping (RP), also known as 3D Printing, along with traditional techniques. Course format consists of informal lectures, in class workshops, and assignments completed outside of class. Grading is based primarily on class projects, participation and final portfolio.

Requirements:

art major

Engineering Be Creative
Introduction to potential of integrating art with technology to provide a foundation of skills and concepts through hands-on experimentation; lectures and demonstrations introduce key concepts and ideas as well as the history of digital arts; students develop skills that form a foundation for future investigation through labs; work may include using an Arduino, programming, and developing an interface to control a software project; final project is shared with the public in some way; critical discourse in the form of writing assignments allows for reflection and evaluation.

During this course, you will develop skills to analyze a piece of audio-visual interactive art, and to put it in perspective within the history of interactive and digital art. You will learn to manipulate audio and video in a digital world. By coding and using the tools some artists use, you will both acquire programming skills and better understand the creative process in projects involving art and technology. You will also develop valuable team work skills.

Upon completion of this course, you will be able to write code in the Max multimedia graphical programming environment, aimed at manipulating live audio and video. You will also be able to write programs for a microcontroller in the Arduino text-based language. You will be able to use basic electronic components, including sensors to get some information about the physical world.

Instead of taking a final exam, you will work on a final project; each final project team will gather students with a scientific background and students from the humanities.

 

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Development of theatre scenery; how to research, conceptualize, and express ideas in 3D models, simple sketches, and drafting.

This course focuses on the development of communication skill-sets and personal design aesthetic; script analysis, research, sketching, model building and drafting techniques will be explored and refined through the creation of a variety of scenic design projects.   Success in this class is reflected the continual growth and development of the individual student’s abilities to effectively communicate their ideas within the context of this collaborative art form. If you have questions about the course or if you are a non-major and interested in the class, please contact the Eric Stone at eric-stone@uiowa.edu.

Engineering Be Creative

Scenic Art 3 s.h.

Basic techniques in scenic art for the theatre; classical scene painting, color theory, drawing, using nontraditional tools and materials, foam carving, and finishes. Offered every other year.

Scenic art is an exciting theatrical field focusing on the creation of the "finished" visual picture onstage. Scenic Artists paint, carve, sculpt, texture, and faux finish large-scale works, often combining materials in creative ways to achieve the designer's vision.  This introductory class will focus on basic techniques and move into more advanced work as the semester progresses.  There will be a brief introduction to color theory, working with muslin, basic texturing techniques, and then focus on fundamentals such as glazing, spattering, spraying, light and shadow, etc. Students will learn to apply these fundamental techniques to various projects throughout the semester.  Focus will be on the creation of large-scale scenic elements that maintain their visual integrity when viewed from a distance.

No prior experience is needed, and students from all majors are welcome. Please be advised that there is a course fee for this hands-on painting lab class, but then all materials will be provided. Also note that time outside of class will be needed in order to finish assignments.

This class is an ELECTIVE in the Department of Theater Arts, it does NOT satisfy the Design Requirement.  Elements of Design, Costume Design 1 or 2, Lighting Design 1, and Scenic Design 1 are all courses that count towards the Design Requirement for Theatre Arts majors.

Engineering Be Creative
Intensive, basic broad pen calligraphy; Roman capitals, lowercase Roman and italic lettering.

For UICB students, this course counts toward the Studio Practice area.

Foundational Hands is the classic introduction to calligraphy. This course teaches fundamental calligraphic skills. Students learn Roman majuscule, Humanistic minuscule ( Lowercase Romans) and Italic, three foundational calligraphic hands that are the basis for our standard modern typefaces. Exercises in basic layout will be incorporated into letter practice and small projects. Students will complete two broadsides, a book and explore other lettering applications. Students can expect to 5 to 6 hours of classwork per class meeting some of which is done in class.

 

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Topics related to artist books, hand bookbinding, letterpress printing, papermaking, and lettering arts.

Engineering Be Creative
Basic handbuilding methods of forming, firing, glazing clay.

This course serves as an introduction to the ceramic arts and focuses on hand-building techniques and surface decoration. Students will learn to create original work through five assignments. Students load and fire electric and gas kilns, with occasional wood, soda, and raku firing as time and scheduling permit. Students mix glazes and make clay throughout the semester. There are lectures on artists relevant to the field of ceramics, basic glaze and clay formulation and preparation, along with lectures on technical information and contemporary ceramics discourse. Short papers may be assigned for research. Several critiques concerning class assignments will be conducted throughout the semester.

Prerequisites: ARTS:1510 and ARTS:1520
Engineering Be Creative Literary, Visual, and Performing Arts

Introduction to filmmaking; how to shoot and edit short works of cinematic art; exposure to various working methods including nonfiction, fiction, and experimental modes of video production.

In this introductory filmmaking class, students will learn how to shoot and edit short works of cinematic art. Projects include short exercises designed to build foundational skills, a final video project of each student's own design and in-studio group projects. Students can expect to develop skills in composition, story-telling, world-building and basic sound design as well as deepen their understanding of cinema as a wide-ranging art form involving writing, cinematography, acting and directing.

Prerequisites: CINE:1601 with a minimum grade of C
Engineering Be Creative

Exploration of creative nonfiction genres through readings, discussion, and writing exercises; introduction to workshop environment.

A course exploring genres of creative nonfiction through readings, discussions, writing exercises, and writing itself. Students experience a workshop environment in which class members read, discuss, respond to, and critique the drafts their fellow students produce. Course readings, assignments, and exercises model the many modes of nonfiction for student writers. For beginning non-English majors.

Engineering Be Creative Literary, Visual, and Performing Arts

How we tell stories—every time people talk about themselves, someone they know, places visited or events experienced; creation of a story with intention to entertain and inform a particular audience; how to create compelling, thought-provoking, and resonant texts from raw material of daily life; exploration of three fundamentals of great storytelling—taking emotional and intellectual risks, being imaginatively rigorous, and revising, revising, revising. English majors may apply this course to the following area and/or period requirement. AREA: Nonfiction and Creative Writing.

Engineering Be Creative

Prose Style 3 s.h.

Sentences: how they work, what they do; how sentences can help writing, expand understanding of prose style, stretch options. English majors may apply this course to the following area and/or period requirement. AREA: Nonfiction and Creative Writing.

Overview and Goals: Just sentences (and a few paragraphs).  This is a course that will run through all the ways sentences get longer-and shorter.  Whatever we can learn about how they work, what they do, how we can think and talk about them in ways that will help both our own writing and our understanding of prose style.  Part of our concern will be with stretching our sense of options--all the things a sentence can be and/or do, and part with the notion of style itself.  In other words, this a course in which we will dance with language, not a course in which we will trudge toward remedial correctness.  And much of that dancing will depend upon your willingness-better make that eagerness-to experiment, to play with sentences.  Your initiative and imagination will be much more important than your ability to "meet" minimal assignments.

 

 

Engineering Be Creative
Theories, practices, strategies, and history of writing and teaching writing. English majors may apply this course to the following area and/or period requirement. AREA: Nonfiction and Creative Writing.

This course explores the idea that to learn to teach writing best, we must write and read; these acts cannot be disconnected. Students read and discuss accounts by professional writers, student writers, teachers of writing, and writing researchers. The discipline of composition studies, as well as reflections by writers on writing, is rich with interesting documentation, important theory, and vigorous dialogue. Students write for an audience to read and respond, in a broad variety of genres including the personal essay, the poem, short fiction, short nonfiction, the letter, the one-pager, and an experimental blur of genres. Writing is one tool for working out thinking. It is a link between inner speech and a frame for talk, a link between writer/speakers and reader/listeners. It is a writing teacher's responsibility to create an environment that ensures a diet of varied writing and broad reading, a community of rich, specific responders, and lots of opportunities for revising and careful editing. Along with the development of the individual writer-reader, the "social construction of knowledge" is an important concept in a writing class, and students experience it in this course. There are no actual stages, there is no specific process, but we can describe and theorize about prewriting techniques, revision strategies, conferencing models, inventories of grammatical conventions and mechanics, and publishing opportunities. Describing writing allows us to freeze the action to discover conditions under which writing takes place, and what the differences are in every writer's approach. To teach writing, you need to see that the act of writing is different with each piece you write, that you contribute to the next piece you write with each piece you read.

English majors may apply this course to the following area and/or period requirement. Area: Nonfiction and Creative Writing.

Engineering Be Creative
Guidance in the process of writing fiction and poetry; writing as exploration; development of students' critical skills as readers; application of new knowledge and skills to students' own writing. English majors may apply this course to the following area and/or period requirement. AREA: Nonfiction and Creative Writing.

The primary goal of this course is to strengthen each writer's fiction, poetry, and creative nonfiction; another goal is learning to read more like a writer. Much of the semester is spent reviewing and discussing the work of the writers in the class, but students also complete writing exercises and study work by established authors. Always, the focus is on craft and how to best negotiate the infinite number of choices that a writer faces with every word. Students may attend readings and lectures taking place on campus and at Prairie Lights Bookstore. Students are expected to attend class faithfully, bringing with them well-reasoned comments, honest work, and the belief, if for only a few hours a week, that nothing matters more than the powers of language and imagination.

Engineering Be Creative
Analysis of works of accomplished fiction writers; critique of class members' short stories, in writing and in class; discussion of how class members use language, characterization, point of view, other elements of fiction in their work. English majors may apply this course to the following area and/or period requirement. AREA: Nonfiction and Creative Writing. Writing fiction is a craft and a process. Students analyze the works of accomplished fiction writers, and critique their own short stories. Students comment thoughtfully and respectfully on classmates' work, both in writing and in class. Language, characterization, and point of view are just a few of the elements that comprise fiction. Students discuss how these and others are handled in their own work. Engineering Be Creative
Careful writing of poems, reading of poetry by class members as well as established poets; supportive workshop context. English majors may apply this course to the following area and/or period requirement. AREA: Nonfiction and Creative Writing. This is a course in reading and writing poetry. Classes consist of discussions of students' poems along with the reading of contemporary poems from an anthology and general conversation about writing. Writing is an act of discovery. It should be a pleasure, however serious its subject. Individual student-instructor conferences are scheduled. Assignments are given to jump start students' writing. Engineering Be Creative

Science fiction literature as an ongoing conversation about the possible; exploration of world boundaries we have by imagining worlds that we don't (yet); alien encounters that consider ways we react to beings we see as unlike ourselves; alternate histories to illuminate what might have been; transhumanist fiction to explore what we may become; issues of composition and craft that underlie all effective fiction; students write and revise works of science fiction and engage in constructive discussion of each other's work.

Course Description

In the thick of a literal global pandemic, what’s even real anymore? I don’t know, and neither do you, so we should probably start writing science fiction. A cute animatronic boyfriend who turns into a ghost? Sounds plausible. A Go-Fund-Me campaign to raise money for your trip to the underworld? I’d donate. A far-flung planet filled with green telepathic lions? I am booking my ticket as we speak.

 

In this course, we’ll leave behind the ordinary world and dive into science fiction. We’ll read fantastical stories from all sorts of writers spanning the twentieth and twenty-first centuries, looking to Golden Age masters like Ray Bradbury and Theodore Sturgeon, but also to genre-bending, gender-bending innovators like Octavia Butler and James Tiptree Jnr, and on through to contemporary practitioners like Kelly Link, George Saunders, Charles Yu, Ted Chiang, and Carmen Maria Machado. We’ll talk about the unique stuff science fiction can do: how it can estrange us from reality and get us to see it afresh, giving us new insights into class, race, gender, and sexuality. We’ll use prompts and generative exercises to open up our brains, and strange things will follow: we’ll start to notice the world differently, and we’ll find peculiar images and stories rising to the surface of our own minds. In workshopping our own writing, we’ll talk about the handling of unreal elements, with craft asides on big, structural concerns like world building and plotting, as well as the granular stuff: clarity and beauty and humour at the level of the sentence. And our characters? They’ll be undead and extra-terrestrial and part-caterpillar and psychically gifted, but they will also be—and I am deathly serious about this—real. They’ll be motivated by real desire and real need; their minds will be believably complex, and we’ll care about what happens to them. Through them, and through the new worlds they inhabit, we’ll find out more about what it means to be human.

 

There are no exams. Grades will be based on attendance, active class participation, and the completion of writing assignments, including your own creative writing submissions and thoughtful feedback on the writing of your peers. Required readings will be provided by the instructor.

Engineering Be Creative

Solid foundation for creative and professional communication in today's modern work world; exploration of techniques, strategies, and craft of writing résumés, letters of interest, email and its related etiquette, and organization of ideas into presentable form; semester-long creative project that builds a bridge between office and the world using modern technology and social media; readings and discussions of literature to better understand issues of ethics, leadership, conflict, moral judgment, decision making, and human nature; how to navigate and succeed in business or any professional field.

This class is a laboratory in which students will experiment with forms of writing common to the workplace. Through a series of scenarios that simulate on-the-job experience, students will generate professional communications including resumes, cover letters, email correspondence, press releases, short-deadline projects, and elevator pitches. In addition, lessons in grammar, usage, and style will help students become more effective editors of their own work. At the end of the semester, each student will have produced a portfolio of polished writing samples and will be ready to write in the workplace with confidence and skill.

Engineering Be Creative
To treat a patient--whether as a nurse, physician or therapist--it's vital to understand and describe a physical problem and history of past remedies.  To do so, we need an understanding of human experience and the ability to put it into words, which we learn through reading and writing.  Students in this course will read short stories and other pieces of writing that address living, dying, illness and healing.  We'll develop strategies for reading, writing and revising fiction through peer workshop, writing exercises and lectures. Engineering Be Creative
Prepares creative writers for evolving marketplace of electronic text and media; experience writing in varied media (e.g., internet, e-books, video games, mobile devices, emergent social narratives). Engineering Be Creative
Creative writing through the lens of popular culture; topics include television, film writing, adaptations, commercials, advertising, magazines, newspapers, comic books, song lyrics, billboards, and backs of cereal boxes. Engineering Be Creative
Writing dynamic, cogent, and grammatically correct sentences; effectively communicating ideas; writing with clarity and confidence; review of grammar and various types of sentences; building complexity by adding adverbial, subordinate, and connective clauses to simple sentences; how rhythm, syntax, and word order expand the meaning of a sentence; application and appreciation.

Sentences are fundamental units of meaning. In this class, we will assemble and disassemble these units in search of understanding so that we might become more precise and accurate in our writing. This class is an occasion and opportunity to dwell in our aesthetic responses to sentences and to observe the effects of rhythm, diction, parallelism, tone, velocity on how we engage and interact with sentences and their inscribed meaning. We will discuss how power structures occlude and obfuscate meaning via language and how societies legislate legitimacy of certain sentences.

In this class we will consider both published and student-generated work. While the sentence is our fundamental unit, we will discuss: stories, poems, songs, monologues, television and film. The class is a kind of laboratory for sentences—we will be bold and imaginative in our experiments. We will be generous and searching in our discussions.

Authors and texts to be discussed include: Joan Didion, André Aciman, Edward P. Jones, Zora Neale Hurston, Virginia Woolf, Mavis Gallant, Patricia Highsmith, Carol, Moonlight, The Hours, The Seagull, Louise Glück, Elizabeth Bishop, Derrick Austin, Bon Iver, Fleet Foxes, Kendrick Lamar, Cardi B, and others. All class materials will be provided by the instructor.

A learning goal of this course is to develop a robust aesthetic and technical vocabulary in discussing and evaluating writing at the sentence level. We will achieve this through close reading, rigorous discussion, and generative class sessions. Students are expected to participate in discussion and to share the fruits of generative exercises. Because of the collaborative nature of this class, attendance and participation are crucial.

Engineering Be Creative
Better writing by focused appreciation of classical and popular music; musical forms and storytelling; music as a source of inspiration, performance of free-form writing exercises set to different soundtracks; what music can teach about language; scansion; methods for applying musical techniques in word form; how punctuation and grammar create rhythm; tone and diction used to create and modify dynamics of prose; multimedia project incorporating written, visual, and audio storytelling techniques. Engineering Be Creative
Writing and rewriting of short stories and essays; specific choices to help writing reach its full potential; examination of first drafts and making strategic or radical decisions on what needs to happen in subsequent drafts in order for writing to better match original intentions; students gain insight from peers on where first drafts are succeeding or falling short, and write second and third drafts of short stories and personal narratives; structural and aesthetic choices. Engineering Be Creative
Dance, music, historical, and social contents of Brazilian Carnival production, critical theories of performance, religious backgrounds, and theatre making in carnival parades.

The course is designed to provide students an opportunity to explore interdisciplinary and foundational learning in the area of the world dance through interactions with explorations of two of the main aspects of the Brazilian popular culture (Samba and Carnival).  Through extensive literature, video presentations and practice of popular dances of Brazil, students will be exposed to one of the most important and influential expression of popular culture in the world, according to place, time and event.  This includes all aspects present in the Brazilian Carnival: dance, music, historical and social contents; production; critical theories of performance; religious backgrounds; and theatre making in the Carnival Parades – from current to centuries-old tradition. 

Engineering Be Creative Values and Culture Values, Society, and Diversity
Introduction to aesthetics, techniques, and practical possibilities of fusing together theatre, dance, music/sound, art, design, cinema, gaming, human computer interaction, and engineering; foundations of creating interactive experiences that use digital photos, video, text, real-world objects, sensor data, live bodies moving in space, Kinect 2 sensors, cameras, and multiple video outputs (e.g., projectors, LED displays); use of Isadora, an interactive, node-based programming software, to create immersive mediated performances, interactive installations, embodied user-based experiences, and user-manipulated virtual environments. Engineering Be Creative
Introduction to basic concepts, theories, and practical applications of digital video production for multiple distribution streams, with focus on aesthetic and technical principles; development of proficiency in contemporary approaches to digital media production by understanding the production pipeline from ideation to preproduction, production, postproduction, and through to distribution. Engineering Be Creative

Introduction to wide range of motors, actuators, and air devices available for integration in art projects; various forms of motor control and necessary means to power these devices; DC and AC motors, stepper motors, solenoids, electro magnets, relays, pneumatics, inflatables, and other air-driven devices; development of a project utilizing one or more systems; examples and media demonstrations to show how artists and scientists employ these systems.

Prerequisites: ARTS:1510 and ARTS:1520 and (SCLP:2810 or CERM:2010 or INTM:2710 or MTLS:2910 or TDSN:2210)
Engineering Be Creative

Techniques in design and application of stage makeup: development of analytical, research, manual skills through projects in corrective makeup, aging, likeness makeup, face painting, simple prosthetics, and so forth.

PLEASE NOTE: This class is an ELECTIVE in the Department of Theatre Arts, it does NOT satisfy the Design Requirement.  Elements of Design, Costume Design 1 or 2, Lighting Design 1, and Scenic Design 1 are all courses that count towards the Design Requirement for Theatre Arts majors.

 

Engineering Be Creative

Basic concepts and principles that can be applied to all modes of contemporary visual communication.

This course focuses on basic concepts and principles of traditional and contemporary visual communication practices. Topics include fundamentals composition, color, and design thinking.

 

Prerequisites: ARTS:1510 and ARTS:1520
Engineering Be Creative
Fabrication, hammer forming, hydraulic die forming, soldering, riveting, etching, texturing, anodization of aluminum and titanium, stone setting, and patination techniques; creation of jewelry, flatware, and other functional and nonfunctional sculptural objects using varied metals and other materials; emphasis on creativity, learning, and basic metalworking techniques.

Basic metalworking techniques, including: sheet metal fabrication, hammer forming, hydraulic die forming, soldering, riveting, etching, texturing, roll printing, anodization of  aluminum and titanium, stone setting, patination; creation of jewelry, functional, and nonfunctional objects using metals and other materials. 

Prerequisites: ARTS:1520 and ARTS:1510
Engineering Be Creative

Photography I 3 s.h.

Introduction to color theory, lighting, and utilizing color for conceptual concerns; experience operating digital SLR cameras in full manual mode, utilizing Adobe editing software, and producing fine art printed portfolios; requires a digital SLR camera.

This course is designed to introduce students to color theory as it pertains to image making including color as conceptual/compositional tool, color as visual language, and consistency of printed color throughout a photographic series. Concepts are presented within the context of contemporary trends and practices. Through slide lectures and critiques the course emphasizes visual literacy while encouraging students to develop a critical awareness of their work.

***Please note that while Photography I and Photography II may be taken in any order, Photography II will not count as an upper-level BA course until Photography I has been completed. Contact your academic advisor with any questions.***

Prerequisites: ARTS:1510 and ARTS:1520
Engineering Be Creative

Painting I 3 s.h.

Emphasis on observational painting, theory and development of pictorial ideas and skills.

This course is a basic study of visual issues as they relate to pictorial space. Specific problems may involve still life, landscape, human figure (clothed and unclothed), or concept. Projects include monochromatic statements and the complexities of color. A technical understanding of oil media, a visual vocabulary, and the beginning of a personal investigation are stressed. Course format consists primarily of studio work and practice with faculty guidance through lecture and critique. Grading is based on the quality and improvement of work, participation in class critiques, and attendance. Written work may be required. A technical text may be assigned. The University Art Museum, Art Library, and School galleries are supplementary resources. Required materials include a complete list of oil painting supplies. The course is taught primarily by a faculty member with the assistance of a TA.

Prerequisites: ARTS:1510 and ARTS:1520
Engineering Be Creative
Introduction to methods, materials, and concepts of printmaking.

This class is designed to give the beginning artist an overview of basic printmaking techniques and an understanding of what a print is, its form in both unique and multiple formats, and how these function in our culture. Printmaking processes result in a rich array of pictorial possibilities and methodological approaches. Students will be exposed to the basic techniques and concepts of intaglio, lithography, relief, and basic computer applications for printmaking during the course. We will discuss the history of printmaking by looking at works by professional printmakers, both historical and contemporary, for inspiration.

Prerequisites: ARTS:1510 and ARTS:1520
Requirements:

art major

Engineering Be Creative
How skills learned by actors in the theatre world can be applied to presentations and interactions in business, education, and beyond; how to connect with others on a personal level; ability to stand out as a team player and a leader; acting techniques traditionally used in theatre to open up communication dynamics; how to display an authentic self in everyday situations. Engineering Be Creative
Basic sculptural concepts, processes, investigation of materials such as plaster, clay, wood; emphasis on developing formal language, acquiring basic skills; spatial, conceptual, technical issues.

This course is an introduction to basic sculptural concepts and processes. Emphasis is placed on developing personal ideas, and acquiring basic skills and knowledge of materials. Each assignment builds upon the others, creating a solid conceptual/technical foundation. Instruction includes readings, discussions, demonstrations, and slide presentations. Attendance is mandatory and grades are based on personal development and class participation. This is a fundamental 3D art course that introduces students to a wide array of hands-on fabrication techniques including, wood assemblage, plaster/wax mold-making and fabricating with wire/metal.

Engineering Be Creative Literary, Visual, and Performing Arts

Materials, their formal and structural possibilities.

This is the foundation course for Product, Furniture and Interior Design and the introduction to the 3D Design discipline. Students develop conceptual and critical design thinking while solving problems to create 3D structures. Composition principles and their relation to aesthetic, structure and material are evaluated, discussed and developed through several handmade models that lead to the final design.

 

Communication skills and ability to strategize ideas are emphasized. Students will work on improving their ability to pitch their ideas. Participation in class discussion is mandatory.

 

This course should also provide the foundation for students applying for graduate programs in design, architecture and other related areas.

 

Course activities include lectures, demonstrations, assignments, critiques, presentations and a final digital portfolio (website).

Prerequisites: ARTS:1510 and ARTS:1520
Engineering Be Creative

Basic Acting 3 s.h.

Concentration, relaxation, imagination, observation, communication, sensory awareness; development of theatrical creativity through objectives, obstacles, action, conflict, spontaneity; development of a scene from scripts.

This course is intended for students who are not theatre arts majors. The course is an introduction to the elements of performance, including exercises in concentration, imagination, observation, communication, relaxation, and sensory awareness. Classes are designed to promote toning the voice and body, freeing creative expression, and developing an understanding of the dramatic situation. This is primarily a lab class; appropriate casual clothing is necessary. Play attendance with written critiques, a journal, and a final performance project with written character and scene analyses are required. The course enhances interpersonal communication and presentation skills required for a successful career in occupations such as Engineering, Business, Medicine, Marketing, Mass Communications and Education to name a few.

Requirements:

non-theatre arts major

Engineering Be Creative Literary, Visual, and Performing Arts
Theatrical production; technology and backstage operations including sound, projections, lighting, scenery, costumes, stage management.

This is a concentrated hands-on training course that quickly introduces students to scenery, costume, and property construction, along with lighting and sound production. Students are shown the stages, shops, tools, equipment, safety procedures, and some of the basic techniques involved in producing a live performance. The course is required for all theatre arts majors. Course requirements outside of class include a mandatory tool qualification, and the attendance at one technical rehearsal and two performances. Theatre faculty teaches the course.

Engineering Be Creative

Production Lab 1, 2, 3 s.h.

Practical experience in physical construction and operation of live theatre; theatre department productions provide lab experiences for applied learning in technical theatre and run crew opportunities in scenery, costumes, lighting, sound, and stage management. Engineering Be Creative

Playwriting I 3 s.h.

Elements of playwriting; emphasis on analysis and discussion of original student writing.

This course provides an introduction to the craft of playwriting.  Students will focus on the fundamentals of writing for the stage, including playwriting structure, creating characters, writing dialogue and building plays.  Coursework includes in-class writing, regular writing assignments, and the reading of plays.

Engineering students, as well as students of other disciplines, are encouraged to enroll.

Engineering Be Creative Literary, Visual, and Performing Arts

Use of theatrical exercises and improvisation techniques to help students develop their imaginations, stimulate creativity, and approach practical projects from a fresh point of view; emphasis on working in teams and using improvisational techniques to solve problems.

Engineering Be Creative
Introduction to theatre costumes; how to conceptualize and express ideas through rendering and 3D mannequin projects; may be taken after THTR:4240. Engineering Be Creative
How to research, conceptualize, and express ideas through light plots, other design paperwork, and theatre lighting design projects.

A hands-on introduction to the principles and mechanics of lighting design in contemporary theatre and dance.  This course is designed to further the student’s knowledge of live theatre by providing them with an opportunity to explore emerging lighting technologies.  This objective will be accomplished through demonstrations, group projects, and individual presentations.  At the conclusion of this course, the student will have a basic understanding of the tools and techniques associated with contemporary lighting design, including 3-D modeling.  In addition, the student will have acquired the skills to conceptualize and execute a lighting design for a gallery production in the Department of Theatre Arts.

Engineering Be Creative
Introduction to entertainment design and technology; primary focus on contemporary approaches to design and delivery of content in entertainment industry; assignment of practical projects using media servers, projection, LED arrays, video editing software, and moving light technologies.

A hands-on introduction to concert lighting design, large format projection design, media servers, LED walls, and basic scenic design layout for corporate events. Working in groups, students are exposed to a variety of software and design concepts that relate to the Entertainment Design field.  Students execute design projects with Moving Lights, LED Fixtures, Media Servers, and Projection Mapping software. Students are then able to choose their final project from the concepts covered during the semester.

The course is open to all students and may serve as an elective for the Event Planning Certificate. 

Please Note: This class is an ELECTIVE in the Department of Theatre Arts, it does NOT satisfy the Design Requirement.  Elements of Design, Costume Design 1 or 2, Lighting Design 1, and Scenic Design 1 are all courses that count towards the Design Requirement for Theatre Arts majors.

Engineering Be Creative